I’m not using “Mech” though I like the sound of it better. If you search that it tends to show “Mecha” anyway.
One key thing I find concerning Mechas is when they’re in a story, whether in a book, anime, or a game, there are lots of models and a tendency to have many swappable parts.
I come up with a bunch of information for my Mechas. It’s hard to come up with cool names for each Mecha type and a name for each weapon. I do enjoy doing the initial building and research, but I also need to stop doing that and actually write the story.
Are you hardcore on this? Do you just do art or write without going in-depth?
In the actual story, because people say it’s too complex, I try to limit how much detail is explained. Hopefully, I have managed to get a nice flow between description and action.
Do you fill out every detail with a purpose?
I have gone with most being humanoid and around 3 stories tall; though not all.
There are Mechas specialized for flying, land, underground, and water. There are attack, defense, speed, infiltration, and stealth models. Oh, and labor class models for construction, loading/unloading ships, and so on.
Does anyone go for all around models that fight wherever or however? Maybe just heavy armor tanks and light armors for speed.
I don’t have any that fully transform. There is one that has tank treads and they move into leg position.
Do you go for the transforming from a spaceship to Mecha or similar?
Special abilities are also something I try to add in. Teleportation powers, cloaking, a long powerful energy shot.
Does anyone do this or a more realistic military approach?
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There is also a post on Twitter @conradbrubaker